(no subject)
OOC INFORMATION
Player Name: rhys
Are you over 18?: yes.
Contact: PM
Other Characters in Game: nada!
IC INFORMATION
Character Name: James Kirk
Canon: Star Trek: AOS
Canon Point: Post Star Trek: Beyond.
Age: 30
Background: Wikia. I do use some plot/history points where it makes sense from Prime Kirk to fill in the gaps where appropriate.
Arrival Scenario: Thorne!
Suitability: Jim Kirk is the captain of a starship, a man to whom leadership comes easily and well. He's competent in diplomacy, combat, lives for exploring new places, and cares deeply about helping people.
He's probably not going to align properly with a faction because that's in contravention of the Prime Directive, but he will demonstrate an interest in helping the Common Folk, will be willing to work with local charities and provision for the sick and wounded. Odds are he's going to try to scrape together a list of humanitarian-types in each area that can collaborate via the Singularity for that purpose, but if he ends up having any sort of prominence in Thorne he'd be a strong advocate for peace and reconciliation.
Powers: Jim is a talented hand-to-hand combatant, familiar with a wide variety of weapons and a considerably talented tactician. He has a fair amount of survival skills and the general gamut of diplomatic training instilled in him by Federation mandates. He is a natural leader, and excels under pressure.
In the supplemental materials, it was revealed that Jim's dissertation was on the changes in modern Starfleet ships as a result of the Kelvin's destruction. He demonstrated a keen understanding and awareness of engineering, included various schematics to highlight his point, and it's assumed that this implies one of his majors was in engineering itself.
One could argue that the infusion of Khan's blood made him a little hardier and more resilient than he was prior, but he is by no means a 'supersoldier'. Just a regular guy in great shape.
PERSONALITY QUESTIONS
Describe an important event in your character's life and how it impacted them.
Jim is a man defined by many moments throughout his life. Picking his father's death and the subsequent divergence of his existence from his Prime Timeline counterpart would be the easy option here and not entirely untrue. It did impact and define him — enshrined in the hollow space left by his father's absence from his life altered the trajectory thereof but still, ultimately drove him to follow in his footsteps to become a Starfleet captain.
However, I think that James, as he stands by the conclusion of the third movie, is rather more defined by another instance. See, he didn't really earn the rank of captain. It was given to him as a matter of propaganda, following the wake of the tragedy of Vulcan's destruction and the deaths of almost an entire graduating class of cadets. It was essentially a recruitment tool — local hero, James T Kirk, who's life began in tragedy, becomes a living legend essentially overnight. It made him cocky, it made him reckless, it gave him a bit of a complex of untouchability, which leads him to his first (but most certainly not his last) violation of the Prime Directive.
As a result of this (and then his attempt at lying about it) James is stripped of his command, and busted back down to an academy level. This is later rescinded due to Hollywood's idea of how command structures work, but I digress — the effect that this confrontation has on him, followed almost immediately by the death of the mentor that encouraged his career path through his time in Starfleet, had an incredible impact on Jim. It made him more aware of his shortcomings, less cocky, more willing to listen to others and collaborate. This 'humbling' resulted in him becoming a better, wiser man, and even though his 'earning back' of the Captain's rank happened (quite frankly) too quickly and easily, it still informed the manner of captain he would be going forward — more prudent, more pragmatic, and well aware now that he can't solve everything with sheer force of maverick will.
Does your character have a moral code, or other set of standards they try to live by?
Be the change you want to see in the world.
Jim has, by the end of Beyond, worked to become a rather virtuous man. However, he doesn't exactly adhere to or care for other people's ideas of virtue — he marches to the beat of his own drum, takes his cues from the people he admires in his own life and runs with them without really caring what other people think of him. He still retains that touch of arrogance to him in that he will trust his own judgment in most cases — but he does express a willingness now to listen to his crew and closest advisors before finalizing that judgment.
Jim values bravery, compassion, direct action and unique problem solving. He is willing at any moment to give up his life if he thinks it will save others — regardless of whether or not they are crew (but he'd really prefer to be able to work it out some other way! still, Jim has accepted that sometimes there is such a thing as a no-win scenario). He believes in showing decency and mercy when possible, and he is a man who has no intention of sitting back and letting things work themselves out, preferring to recognize the need for action and leaping into the thick of it. He wants to believe in the inherent good in other people, wants to extend that trust, but he is both jaded and experienced enough in life to know that sometimes, holding out your hand means you're going to get burned. It's a risk he's willing to take to build a brighter future — after all, that hand was once Pike's, pulling him up out of the ruin of a life he'd made for himself in Iowa.
What quality or qualities do they admire most?
Jim has a deep appreciation for all the traits he values and tries to emulate — when we are first introduced to him he is a reckless, mistrustful young adult with a distaste for authority and a disdain for those that are willing to work hard to be part of 'the system' (such as Starfleet). However, over the course of three movies and various comics and game spin-offs, he realizes that he has come to admire the very traits that drove people to strive to better themselves. He has a soft spot for bravery, self-sacrifice, acts of service and a selfless nature, and this is reflected not only in his own actions but in the actions of those he chooses to keep by his side — indeed, his entire command crew demonstrate these traits on innumerable occasions.
Do they have a part of themselves they dislike?
Jim carries a significant amount of survivor's guilt, beginning with his life in early childhood. Being born while his father died sort of set the stage for his life, and this was compounded by his own actions resulting in the death of numerous members of his crew in Into Darkness, and further by what occurred on Altamid in Beyond. The knowledge that his arrogance and hubris is what got people killed in Into Darkness and by being deceived in Beyond weighs on him very heavily. Jim tends to judge himself very harshly, excoriating himself internally when he feels his actions have resulted in harm coming to others, and frankly — he hates that he's flawed and that he makes these mistakes at all. He holds himself to an incredibly high standard and when he falls short of his own expectations for himself it costs lives.
What is their sign, and why?
I was torn between two signs for Kirk — the Chariot and the Sun. Ultimately, both do suit him, but I've opted to go with the Sun. The Chariot does speak to Kirk's competitive side, and his desire to assert himself in positions of leadership, but the Sun's negative aspects (being flighty, not taking things seriously) are very much in line with the flaws of Jim's youth. While he has grown up and moved on since those days of his feckless youth, that history is very much a part of who he is.
SAMPLES & ARRIVAL
Samples:
5+ log
5+ text
Player Name: rhys
Are you over 18?: yes.
Contact: PM
Other Characters in Game: nada!
IC INFORMATION
Character Name: James Kirk
Canon: Star Trek: AOS
Canon Point: Post Star Trek: Beyond.
Age: 30
Background: Wikia. I do use some plot/history points where it makes sense from Prime Kirk to fill in the gaps where appropriate.
Arrival Scenario: Thorne!
Suitability: Jim Kirk is the captain of a starship, a man to whom leadership comes easily and well. He's competent in diplomacy, combat, lives for exploring new places, and cares deeply about helping people.
He's probably not going to align properly with a faction because that's in contravention of the Prime Directive, but he will demonstrate an interest in helping the Common Folk, will be willing to work with local charities and provision for the sick and wounded. Odds are he's going to try to scrape together a list of humanitarian-types in each area that can collaborate via the Singularity for that purpose, but if he ends up having any sort of prominence in Thorne he'd be a strong advocate for peace and reconciliation.
Powers: Jim is a talented hand-to-hand combatant, familiar with a wide variety of weapons and a considerably talented tactician. He has a fair amount of survival skills and the general gamut of diplomatic training instilled in him by Federation mandates. He is a natural leader, and excels under pressure.
In the supplemental materials, it was revealed that Jim's dissertation was on the changes in modern Starfleet ships as a result of the Kelvin's destruction. He demonstrated a keen understanding and awareness of engineering, included various schematics to highlight his point, and it's assumed that this implies one of his majors was in engineering itself.
One could argue that the infusion of Khan's blood made him a little hardier and more resilient than he was prior, but he is by no means a 'supersoldier'. Just a regular guy in great shape.
PERSONALITY QUESTIONS
Describe an important event in your character's life and how it impacted them.
Jim is a man defined by many moments throughout his life. Picking his father's death and the subsequent divergence of his existence from his Prime Timeline counterpart would be the easy option here and not entirely untrue. It did impact and define him — enshrined in the hollow space left by his father's absence from his life altered the trajectory thereof but still, ultimately drove him to follow in his footsteps to become a Starfleet captain.
However, I think that James, as he stands by the conclusion of the third movie, is rather more defined by another instance. See, he didn't really earn the rank of captain. It was given to him as a matter of propaganda, following the wake of the tragedy of Vulcan's destruction and the deaths of almost an entire graduating class of cadets. It was essentially a recruitment tool — local hero, James T Kirk, who's life began in tragedy, becomes a living legend essentially overnight. It made him cocky, it made him reckless, it gave him a bit of a complex of untouchability, which leads him to his first (but most certainly not his last) violation of the Prime Directive.
As a result of this (and then his attempt at lying about it) James is stripped of his command, and busted back down to an academy level. This is later rescinded due to Hollywood's idea of how command structures work, but I digress — the effect that this confrontation has on him, followed almost immediately by the death of the mentor that encouraged his career path through his time in Starfleet, had an incredible impact on Jim. It made him more aware of his shortcomings, less cocky, more willing to listen to others and collaborate. This 'humbling' resulted in him becoming a better, wiser man, and even though his 'earning back' of the Captain's rank happened (quite frankly) too quickly and easily, it still informed the manner of captain he would be going forward — more prudent, more pragmatic, and well aware now that he can't solve everything with sheer force of maverick will.
Does your character have a moral code, or other set of standards they try to live by?
Be the change you want to see in the world.
Jim has, by the end of Beyond, worked to become a rather virtuous man. However, he doesn't exactly adhere to or care for other people's ideas of virtue — he marches to the beat of his own drum, takes his cues from the people he admires in his own life and runs with them without really caring what other people think of him. He still retains that touch of arrogance to him in that he will trust his own judgment in most cases — but he does express a willingness now to listen to his crew and closest advisors before finalizing that judgment.
Jim values bravery, compassion, direct action and unique problem solving. He is willing at any moment to give up his life if he thinks it will save others — regardless of whether or not they are crew (but he'd really prefer to be able to work it out some other way! still, Jim has accepted that sometimes there is such a thing as a no-win scenario). He believes in showing decency and mercy when possible, and he is a man who has no intention of sitting back and letting things work themselves out, preferring to recognize the need for action and leaping into the thick of it. He wants to believe in the inherent good in other people, wants to extend that trust, but he is both jaded and experienced enough in life to know that sometimes, holding out your hand means you're going to get burned. It's a risk he's willing to take to build a brighter future — after all, that hand was once Pike's, pulling him up out of the ruin of a life he'd made for himself in Iowa.
What quality or qualities do they admire most?
Jim has a deep appreciation for all the traits he values and tries to emulate — when we are first introduced to him he is a reckless, mistrustful young adult with a distaste for authority and a disdain for those that are willing to work hard to be part of 'the system' (such as Starfleet). However, over the course of three movies and various comics and game spin-offs, he realizes that he has come to admire the very traits that drove people to strive to better themselves. He has a soft spot for bravery, self-sacrifice, acts of service and a selfless nature, and this is reflected not only in his own actions but in the actions of those he chooses to keep by his side — indeed, his entire command crew demonstrate these traits on innumerable occasions.
Do they have a part of themselves they dislike?
Jim carries a significant amount of survivor's guilt, beginning with his life in early childhood. Being born while his father died sort of set the stage for his life, and this was compounded by his own actions resulting in the death of numerous members of his crew in Into Darkness, and further by what occurred on Altamid in Beyond. The knowledge that his arrogance and hubris is what got people killed in Into Darkness and by being deceived in Beyond weighs on him very heavily. Jim tends to judge himself very harshly, excoriating himself internally when he feels his actions have resulted in harm coming to others, and frankly — he hates that he's flawed and that he makes these mistakes at all. He holds himself to an incredibly high standard and when he falls short of his own expectations for himself it costs lives.
What is their sign, and why?
I was torn between two signs for Kirk — the Chariot and the Sun. Ultimately, both do suit him, but I've opted to go with the Sun. The Chariot does speak to Kirk's competitive side, and his desire to assert himself in positions of leadership, but the Sun's negative aspects (being flighty, not taking things seriously) are very much in line with the flaws of Jim's youth. While he has grown up and moved on since those days of his feckless youth, that history is very much a part of who he is.
SAMPLES & ARRIVAL
Samples:
5+ log
5+ text